SUMMARY
I'm a St. Environment Artist and World Builder with experience being a part of teams in Game Development and Slot Gaming Industry.
OBJECTIVE
To work with a team of motivated individuals creating a seamless blend of creative art and entertainment. Looking for close team camaraderie and highly imaginative, yet challenging work.
SKILLS
• Unreal Engine | Game Development, Terrain Sculpting, World Buidling
• Autodesk 3ds Max | Modeling, Texturing, Lighting, Animating
• Adobe Photoshop | Design, Texturing, Painting, Image Retouching
• Adobe After Effects | Motion Graphics, Editing, Compositing
• Adobe Illustrator | Illustrating, Designing
Microsoft Office Suites | Adobe CC | SmartSVN | Perforce | Bink Video | World Machine| World Creator | Speed Tree | FumeFX | TrapCode Suite | Particle Illusion | Arnold | CoolSigns | Element 3D |
WORK EXPERIENCE
Sr. Environment Artist | Rainbow Studios - THQ Nordic | Phoenix, AZ | July 2020 - Present
• Build large scale, open-world environments for off-road racing games
• Work with Design team to support player experience
• Sculpt, texture, and detail terrain
Game Credits
MX vs. ATV Legends
Sr. Game Artist | Scientific Games | Scottsdale, AZ | Nov 2012 - April 2020
• Produce high quality 2D & 3D graphics and animations for slot machines and signage
• Implement technical art into game engines, integrated assets into game engine
• Collaborate with graphic artists and engineers to bring initial concept into a working game
• Manage art assets and renderings
Game Credits
Blazing X - Asia | Blazing X - Las Vegas | Cirque du Soleil AMALUNA | Cirque du Soleil KOOZA | Goldslinger Hot Hands | Goldslinger Tumblin' Dice | Imperial Treasures | It's Electric | Triple Quick Hit Black Gold | Triple Quick Hit Blazing 7s | Triple Quick Hit Black & White | Twin Fire Frenzy | Twin Fire Fireball Frenzy | Twin Fire Freedom Frenzy | Winning Hearts | ZZ Top "Live from Texas"
Freelance Environment Artist | SupaSupa Games | Phoenix, AZ | Nov 2011 - July 2012
• Create track layouts, models, and textures
• Create environment set pieces
Shipped Game Credits
SupaSupa Cross - (iOS, Android)
Environment Artist | THQ Digital Studios /Rainbow Studios | Phoenix, AZ | Dec 2005 - Aug 2011
• Create 3D models, textures, lighting, and collision for in-game environments
• Create textures, bump maps, and realistic erosion/detail for deformable terrain system
• Help to establish style goals and pipelines
• Help to create methods of best-practice in creating artwork
Shipped Game Credits
MX vs ATV Alive (XBox 360, PS3) | MX vs ATV Reflex (XBox 360, PS3) | MX vs ATV Untamed (XBox 360, PS3) | Deadly Creatures (Wii) | Doods Big Adventure (Wii) |
Environment Artist | Los Alamos National Laboratory- VISIT Project N-4 | Los Alamos, NM | May - 2004 - Dec 2005 (summer, school breaks)
• Model, map, and texture realistic 3D models for the Unreal Engine
• Work closely with artists and coders to create digital representations for use in security simulations, government training, real-time simulations, and other government-sponsored work
3D/2D Artist | Counter Organic Revolution, UT2004 Total Conversion | Aug 2004 – June 2005
• Modeled, mapped, and textured numerous original, transformable weapons, statics, and game-play objects
• Created a library of weapon icons and game icons
EDUCATION
Bachelor of Arts Degree in Multimedia
University of Advancing Technology | Tempe, AZ | April 2005
Feel free to send me a message. I look forward to hearing from you.
Copyright © 2023 Holly Sheppard - Digital Artist - All Rights Reserved.
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