Holly Sheppard

Holly SheppardHolly SheppardHolly Sheppard

Holly Sheppard

Holly SheppardHolly SheppardHolly Sheppard
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  • Slot Gaming
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  • Resume
Logo with stylized 'hs' and text 'holly sheppard'.

RESUME

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SUMMARY
With over 20 years of professional experience, my journey is rooted in game development and environment art with a specialty in large-scale open worlds and immersive natural compositions. I’ve had the privilege of contributing to diverse teams as an environment artist, world builder, motion graphics artist, animator, and graphic designer. My versatile career also includes unique roles within the slot machine industry, as well as classical and operatic singing. 


OBJECTIVE

To work with a team of motivated individuals creating a seamless blend of creative art and entertainment. Looking for close team camaraderie and highly imaginative, yet challenging work. 


SKILLS

  • World Building and level design from block-out to final 
  • Terrain sculpting, painting, texturing, and procedural generation 
  • Organic and hard surface modeling 
  • Motion graphics and VFX 
  • 2D logo design, layouts, graphic art 
  • Asset management and source control (Perforce, SVN) 


SOFTWARE 

Unreal Engine | Photoshop | Illustrator | After Effects | 3DSMax | World Machine | World Creator |  


Adobe CC | SmartSVN |  Perforce |  World Machine | World Creator | Speed Tree  | FumeFX | Particle Illusion | Element 3D | Microsoft Office Suites


WORK EXPERIENCE

 Sr. World Builder | 31st Union - 2K Games | Phoenix, AZ (remote) | Feb 2023 – May 2026  

  • Work with Level Design to block out levels 
  • Sculpt and paint terrain 
  • Use block-out to final art assets and foliage to build out levels and interstitial spaces 
  • Work with art team to finalize levels 


Sr. Environment Artist  |  Rainbow Studios - THQ Nordic  |  Phoenix, AZ  |  July 2020 - Present

  • Build large scale, open-world environments for off-road racing games 
  • Work with Design team to support player experience 
  • Sculpt, texture, and detail terrain 

Game Credits

MX vs. ATV Legends


Sr. Game Artist | Scientific Games | Scottsdale, AZ | Nov 2012 - April 2020

  • Produce high quality 2D & 3D graphics and animations for slot machines and signage 
  • Implement technical art into game engines, integrated assets into game engine  
  • Collaborate with graphic artists and engineers to bring initial concept into a working game 
  • Manage art assets and renderings 

Game Credits

Blazing X - Asia  |  Blazing X - Las Vegas  |  Cirque du Soleil AMALUNA  |  Cirque du Soleil KOOZA  |  Goldslinger Hot Hands  |  Goldslinger Tumblin' Dice  |  Imperial Treasures  |  It's Electric  |  Triple Quick Hit Black Gold  |  Triple Quick Hit Blazing 7s  |  Triple Quick Hit Black & White   |  Twin Fire Frenzy  |   Twin Fire Fireball Frenzy   |  Twin Fire Freedom Frenzy  |  Winning Hearts  |  ZZ Top "Live from Texas"


 Freelance Environment Artist | SupaSupa Games | Phoenix, AZ |  Nov 2011 - July 2012 

  • Create track layouts, models, and textures  
  • Create environment set pieces 

Shipped Game Credits 

SupaSupa Cross - (iOS, Android)


Environment Artist | THQ Digital Studios /Rainbow Studios | Phoenix, AZ |  Dec 2005 - Aug 2011 

  • Create 3D models, textures, lighting, and collision for in-game environments  
  • Create textures, bump maps, and realistic erosion/detail for deformable terrain system  
  • Help to establish style goals and pipelines and create methods of best-practice in creating artwork 

Shipped Game Credits

 MX vs ATV Alive (XBox 360, PS3)  |  MX vs ATV Reflex (XBox 360, PS3)  |  MX vs ATV Untamed (XBox 360, PS3)  | Deadly Creatures (Wii) |  Doods Big Adventure (Wii) | 


Environment Artist | Los Alamos National Laboratory- VISIT Project N-4  |  Los Alamos, NM  |  May - 2004 - Dec 2005 (summer, school breaks)

  • Model, map, and texture realistic 3D models for the Unreal Engine  
  • Work closely with artists and coders to create digital representations for use in security simulations, government training, real-time simulations, and other government-sponsored work

3D/2D Artist  | Counter Organic Revolution, UT2004 Total Conversion  |  Aug 2004 – June 2005 

  • Modeled, mapped, and textured numerous original, transformable weapons, statics, and game-play objects 
  • Created a library of weapon icons and game icons


EDUCATION
Bachelor of Arts Degree in Multimedia
University of Advancing Technology | Tempe, AZ | April 2005

Download Resume

HSheppard_Resume_2020 (pdf)

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HSheppard_Resume_2020 (docx)

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Contact Me

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Holly Sheppard - Digital Artist

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